In 2007, I remember it feeling like a slow and ponderous thing, in a good way. Don’t make yourself a victim of marketing hype.īioshock is a much faster game than I remember it being, playing it again now. It’s hard to be surprised a new Bioshock is coming when we’ve already known that for years, and when it’s consistently been one of 2K’s top-selling franchises. To the point where almost every other gaming site on the internet wrote news stories about Kotaku’s story to talk about it.Įven though Strauss Zelnick mentioned the series was still in development in 2014.Īnd this involved, budget-backed remaster came out in 2016. WAIT THERE’S A NEW ONE COMING?Įveryone got surprised this week when Kotaku mentioned in an article about Mafia III that a new Bioshock was in development. It probably took a ton of work…and should have been a sign to everyone that 2K was still serious about Bioshock. Every piece of cloth in the game now flaps around and hangs realistically. New foliage, fish, and environmental detail are present everywhere. The physics system is no longer locked to 30 frames per second, and some items that used to weigh too little now have properly realistic physics reactions. The character models and many of the environments are refined with higher polygon counts. Almost all of the textures are new and higher resolution. Which is odd.Īside from that one weird quirk…everything in Bioshock 1 and 2 got a visual overhaul. Even if you decide to shrink the FOV on PC…they keep the wider view of your own arms. In the new remaster, they’ve widened the FOV by default, and gone with the wider view of your own arms. There’s an option you can engage to widen the FOV in the original game…and this also causes more of your character’s arms to appear on screen. In its dogged pursuit of this thinner-than-average field of view, the widescreen version of the game is a 4:3 image that’s been cropped at the top and the bottom. The field of view is the angle that your character can see from side to side in the world of the game. One of the weirdest things about the original release of Bioshock is that it’s designed to operate at an FOV(field of view) of about 75 degrees, regardless of your screen’s aspect ratio. Irrational Games had just created their own fork of the engine to use on SWAT 4, and they were pretty familiar with it…so they decided to keep going down that route for Bioshock, That’s not to say that it’s without visual quirks.īioshock ran on a modified Unreal Engine 2.5, in an era where every other developer was falling over themselves to use Unreal Engine 3. It’s much easier to get to my Steam and Xbox screens than my PS4 screenshots. The “Minerva’s Den Remastered” DLC also available for $9.99.I took these screens in the Steam version of the game. You can purchase “BioShock 2 Remastered” from the Feral Store, Steam or the Mac App Store for $19.99. The game supports more than a hundred models of gamepad.
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